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Stellaris limbo hive mind
Stellaris limbo hive mind




stellaris limbo hive mind stellaris limbo hive mind

Hive World terraforming is definitely worth it though with how cheap energy is now, and it obviously solves all habitability issues forever, including the random climate preferences of whatever xeno pops you have assimilated. (Sure, you can terraform uninhabited planets earlier, but that means delaying colonization, which is an opportunity cost of its own.) Choosing Lithoid start is really about getting an advantage in the early game, long before terraforming is a serious option. It's not that the cost is too high, it's just that the window between when you can terraform inhabited planets and/or formerly barren worlds, and when you can just go straight to Hive World, is too short to make a profit. I'm still doubtful that basic terraforming is worth it as a hive mind.

stellaris limbo hive mind stellaris limbo hive mind

My gut feeling says non-Lithoid Tree Hivemind is better because you get more growth, you can still settle almost anywhere and getting more growth early on helps you accellerate towards the max pop growth sweet spot. Hiveminds get +15% (10% Tradition, 5% Ascetic) habitability if you play without Stefans balance mod, you can add another +10% on pops and get to 45% minimum, which is enough for non-Lithoids to settle almost every planet. I think this largely depends on your galaxy settings. Has much higher upkeep per pop since base Mineral output < base Food outputĮnergy output is much higher in 3.0, which makes Terraforming possible and worth considering, which wasn't the case before Hive worlds pre 3.0 You need to compare these:Ĭan settle Planets easily with high habitabilityĪs you gain more and more pops, having higher growth has less value and you want to focus on pop output/upkeep instead Its very hard for me to judge just how good Lithoid Tree of life is compared to non-Lithoid Tree of life. Bear in mind that as a hive mind, you can employ 3 drones per rural district and you'll eventually get unlimited rural districts with Hive Worlds, so the prospect of being forced to take the farmer -> bio-reactor route because you ran out of energy districts is pretty remote. Bio-Reactors are not a good reason to employ excess farmers, though, because they don't scale over the course of the game like farmers do and you end up wasting a lot of building slots. Same goes for Lithoid empires of all kinds. I take the point though that the Tree of Life growth bonus is more impactful on Lithoids (where it's counteracting a penalty) than on non-Lithoids (where it's probably just stacked on top of a bunch of other bonuses).Īs for Bio-Reactors, I've found them somewhat useful as a machine empire, as a way of efficiently processing the limited amount of food produced by the empire's hydroponics bays (which you may as well build, because there aren't really better choices for the buildings on a solar panel starbase). Tree of Life is one of the strongest origins for hives regardless of species, and Tree of Life + non-Lithoid is actually interesting as one of the few builds that can really use a substantial amount of food.






Stellaris limbo hive mind